Tuesday, 1 May 2012

King Throws


                                          King






THROWS
NAME
COMMAND
DAMAGE
ESCAPE
Suplex
2+4
30
2
Winding Nut
1+3
30
1
Knee Bash
d/f+2+3
30
1
Figure Four Leg Lock
d/b+1+2
32
1+2
Muscle Buster
QCB+1+2
50
1+2
Tombstone Pile Driver
d/b,f+2
58
2
Frankensteiner
d/f+3+4
45
None
Spinning Throw
F,HCF+1
70
1+2
Can be tech-rolled. Damage is 35 if tech-rolled.
Falling Headlock
D,d/b,d,d/b+1+2
55
1+2
Pile Driver
QCF+1
25
1
Chains to Multi-part.
Reverse Arm Slam
f,d/f+1+3 or f,d/f+2+4
25
1
2
Chains to Multi-part.
Arm Breaker
f,d,d/f+1+4
20
1+2
Chains to Multi-part.
Standing Heel Hold
f,d,d/f+2+3
30
2
Chains to Multi-part.
Reverse Stretch Special Bomb
f,d/f+1+2
or SS+2+4
28
1+2
Chains to Cannonball Buster multi-part.


Argentina Backbreaker (left)
1+3 or 2+4
40
1
Knee Crusher (right)
1+3 or 2+4
42
2
Cobra Twist (behind)
2+4
65
None
Half Boston Crab (behind)
1+3
65
None
Stretch Buster (behind)
b,f+1+2
75
None
MOVES
NAME
COMMAND
DAMAGE
RANGE
Palm Attack to Attack
1,2,1
6/15/10
H/H/M
Elbow Sting
d/f+1
15
M
Jab Uppercut
d+1,2
5/15
SM/M
Jab Uppercut
2,1
10/12
H/M
Leg Breaker
D,d/f+1
21
L
K's Flicker
f,f+2
20
M
Stomach Smash
f,f,N,2
L
6
Hits ground. Chains to Stomach Smash multi-part on counter hit.
Crouching Uppercut
D,d/f+2
20
M
Knockout Punch
SS+2
30
H
Head Spinner
1+2,1
15/21
M/M
Head First Lunge
f,f+1+2
15
H
Hits low at end of attack.
Lay Off
f,F+1+2
N/A
!
Gives King a 16 frame advantage.
Black Bomb
f,N,d,d/f+1+2
28
M
Master counter.
Capital Punishment
u/f+1+2
35
M
Elbow Drop
d+1+2
15
M
Hits ground.
Konvict Kick
f,f+4
30
M
Knee Buster
d/f+4
15
L
Disgraceful Kick
b+4
20
H
Leaves King with BK.
Exploder
3+4 or f,f+3+4
25
M
Running Exploder
f,f,f+3+4
40
H
Deadly Boomerang
SS+3+4
60
H
Shoulder Tackle
f+2+3
40
M
High Elbow Drop
u/f+2+4
35
M
Hits ground.
SPECIAL MOVES
NAME
COMMAND
DAMAGE
RANGE
Jaguar Lariat
f+1+2
50
! (H)
Moonsault Body Press
1+4
25
!
Hits ground.
Reverse Moonsault Body Press
While BK, 1+4
30
!
Hits ground.
Atomic Blaster
SS+1+2
50
! (H)
Reverse Atomic Blaster
While BK, 1+2
60
! (H)
Low Thrust Block
d+1+4 or d+2+3
N/A
Reversal
Attck Reversal
b+1+3 or b+2+4
N/A
Reversal
Does 80% of reversed move. Only reverses Mid and High Kicks.
Supercharger
1+2+3+4
N/A
Stance
Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged.
10-HIT STRINGS
COMMAND
DAMAGE
RANGE
HITS
1,2,1,1,2,4,4,4,1,3
12/15/10/6/6/5/5/5/7/30
H/H/M/M/H/L/L/L/M/M
10
All combos can be started with f+2,1,1 for 9-strings. Damage is then 12/10/6 for the first 3 hits.
1,2,1,1,2,4,4,4,1,1
12/15/10/6/6/5/5/5/7/15
H/H/M/M/H/L/L/L/M/M
10
1,2,1,1,3,3,4,4,1,3
12/15/10/6/8/10/5/5/7/30
H/H/M/M/H/M/L/L/M/M
10
1,2,1,1,3,3,4,4,1,1
12/15/10/6/8/10/5/5/7/15
H/H/M/M/H/M/L/L/M/M
10
1,2,1,1,3,3,4,3,2,1+2
12/15/10/6/8/10/5/5/6/30
H/H/M/M/H/M/L/L/L/T
10
Throw can be escaped with 1+2.



PILE DRIVER
NAME
COMMAND
DAMAGE
ESCAPE
Pile Driver (PD)
QCF+1
25
1
Additional escape during throw: 1+2.
Double Arm Face Buster
During PD, 1+2
30
None
Boston Crab
During PD, 1+2,3,4,1+2
25
None
STANDING HEEL HOLD
NAME
COMMAND
DAMAGE
ESCAPE
Standing Heel Hold (SHH)
f,d,d/f+2+3
30
2
Indian Death Lock (IDL)
During SHH, 1+2,1,3,1+2
30
1
Escape does 10 damage to King.
King's Bridge
During IDL, 1,3,4,1+2,3+4
50
None
S.T.F.
During SHH, 1,2,3,1+2
35
1
Escape does 10 damage to King.
Scorpion Death Lock
During SHH, 1+2,3,1,1+3
40
2
Escape does 10 damage to King.
REVERSE ARM SLAM
NAME
COMMAND
DAMAGE
ESCAPE
Reverse Arm Slam (RAS)
f,d/f+1+3
or f,d/f+2+4
25
1
2
Escape depends on how RAS was initiated.
Backdrop (BD)
During RAS, 2,1,1+2
18
2
Escape depends on how RAS was initiated.
German Suplex (GS)
During BD, 3+4,1+2
18
1
Cannonball Buster (CB)
During B or RSSB, 2,2,1+2
18
None
Power Bomb (PB)
During GS or CB, 1,2,3+4
22
None
Manhattan Drop (MD)
During CB, 3+4,1+2,1+2+4
17
2
Victory Bomb (VB)
During MD, 1,2,3+4,1+2
20
None
Giant Swing
During PB or VB, 2,1,3,4
27
1 or 2
Muscle Buster
During PB or VB, 3,1,2,3+4,1+2+3+4
32
1 or 2
ARM BREAKER
NAME
COMMAND
DAMAGE
ESCAPE
Arm Breaker (AB)
f,D,d/f+1+4
20
1
Chicken Face Wing Lock (CFWL)
During AB, 2,1,1+2+3
25
1+2
Dragon Sleeper Finish
During CFWL, 2,1,3,1+2+4,1+2+4
30
1
Rolling Death Cradle
During CFWL, 1+3,3+4,2+4,1+2,1+2+3
75
2
Head Jammer (HJ)
During AB, 1+2,4,2+4
20
2
Struggle Combination
During HJ, 4,3,4,3+4,1+2
25
None
Triple Arm Breaker
During AB, 1+2,1+2
25
1+2
STOMACH SMASH
NAME
COMMAND
DAMAGE
ESCAPE
Stomach Smash (SS)
f,f,N,2
6
None
Must be counter hit to chain.
Hi-Jack Back Breaker
During SS, 1+2
30
1+2
Jaguar Driver
During SS, 1+2,u,d,3+4
60
3+4

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